/late/ - Late Nights

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handling collission from scratch Anonymous 05/25/2021 (Tue) 06:36:38 No. 4463
like this image... for the character and the blue cylinder thing .. i use construct and mostly 2d engine so how are those sprites made into colliders/tile values
Reminds me of Rare's isometric NES games.
(55.71 KB 640x480 starpower.JPG)
You need a "hit box" for every sprite. Check out the tutorial at lazyfoo.net for an SDL example.

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